Pinball Lamp Animator Session ▾ Save Settings.txt Load Settings.txt 1. Lamp Definitions Paste #defines Enter by Q Enter by J-Pin #define LAMP_SHOOT_AGAIN 0 #define LAMP_BALL_SAVER_KICKER 1 #define LAMP_CENTER_FIRE 2 #define LAMP_CENTER_POWER 3 Copy to Clipboard Definitions use 1-based Index (Subtract 1) Sort by Q# Sort by Index Data synced to other tabs. Data synced to other tabs. 2. Animation Config Steps per Animation: Memory: 192 bytes / anim 3. (Optional) Saved Coordinates Paste (or copy) {x,y} array: Copy Coordinates 4. Playfield Image Start / Load → Mapping Lamps CLICK NEXT: ... Mapped Lamps (Click to Edit): Lamp Properties Small Medium Large XL Nudge: Arrow Keys ✔ Done Skip / No Position Undo Last Click < Return to Lamp Definitions Create Animations > ← Back to Mapping Animations Algorithm Radar Sweep Center Out Side to Side (Ping Pong) Bottom to Top Rain Blank (Manual) Set Center Point Default Arms (1-5): Shape: Circle Rectangle Triangle (Eq) Spin as it grows Effect Width (%): 10.0% + Create Animation Playback < Play > Frame: 0 Code Generation Output Format: Global Array ProgMem Func Generate C Code Fit Image to Window Width Generated Code Copy to Clipboard Back to Create Animations